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[00:29] <Joefish> you never sleep criezy don't you :) thanks for commenting on my proposal
[00:34] <somaen> Joefish: Protip: Measurable goals
[00:35] <somaen> Also, consider which goals you plan to have done by midterm (first evaluation), and which goals you want to have done by the end of summer (final evaluation)
[00:35] <somaen> Clue for both parts lies in "evaluation"
[00:36] <somaen> It's easier both for mentor and student when the goals are specific and measurable.
[00:39] <criezy> Joefish: And do you ever sleep? :P
[00:41] <criezy> somaen: reminder: there is now a first evaluation after 4 weeks, another one after 8 weeks, and the final one after 12 weeks. So no more "mid-term" evaluation.
[00:42] <Joefish> somaen: I'm already restructuring the schedule on a weekly basis and will summarize what is expected to be working for the evaluation. But not sure if that is enough for a 'measurable goal'
[00:42] <Joefish> criezy: an hour here and hour there until deadline for the proposal I guess :D
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[00:47] <snovern`t> extended comcastic episode&
[00:49] <somaen> Joefish: It can always be made measurable
[00:50] <somaen> At least to some degree
[00:51] <somaen> I.e. your proposal should plan to actually create stuff
[00:51] <somaen> In general
[00:58] <Joefish> somaen: My plan so far has been in the first month I want to make all game data somehow play/draw/.. even if it's just via console. The next month putting it all together / implementing the game logic. For the last 3+ weeks translating the gmae and testing. I know I need to get more into detail but I haven't implemented an engine before so I can only guess how I imagine it will be and ask if I'm getting
[00:58] <Joefish> closer :)
[01:02] <somaen> Not everything is stuff you'd know upfront, sure
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[01:09] <GitHub83> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSJSF
[01:09] <GitHub83> scummvm/master 9a7cd6b Paul Gilbert: TITANIC: Finished CStarControlSub27 class
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[01:13] <GitHub136> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSJ92
[01:13] <GitHub136> scummvm/master 5f71b73 Paul Gilbert: TITANIC: Finished FVector class
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[01:16] <GitHub109> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSJ9b
[01:16] <GitHub109> scummvm/master e3a11ba Paul Gilbert: TITANIC: Finished FMatrix class
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[01:24] <Joefish> alright I think it's enough for today. good night :)
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[01:41] <snovern`t> finally.
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[02:36] <GitHub24> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vSJd6
[02:36] <GitHub24> scummvm/master c676c53 Paul Gilbert: TITANIC: Finished DVector class
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[06:56] <waltervn> morning
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[08:28] <logix> https://themiddlestsister.com/2011/11/02/the-perils-of-rosella/
[08:29] <logix> gsoc project for next year, a filter that renders everything like that?
[08:34] <Harekiet> seems like it would need witchcraft to make that happen
[08:37] <logix> in that case perhaps it should be first implemented for magic cauldron
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[08:45] <Harekiet> mangle up the engines so you can replace the assets with high resolution versions and get working on making all the paper versions :)
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[11:59] <Deledrius> For a moment I thought I saw someone mentioning my favorite game, The Black Cauldron. Ah well. :p
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[12:36] <logix> Deledrius: oops! yes, black, not magic, duh
[12:39] <Deledrius> Oh, you did mean that one then! :D
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[14:32] <ashutosh97> In this issue " In addition to the ScummVM logo and version, how about showing the engine name and game title at the top of the GMM?" , should the engine name and game title be added in the title bar of the GMM ?
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[17:32] <WooShell> meow =^.^=
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[19:35] <ashutosh97> In this issue " In addition to the ScummVM logo and version, how about showing the engine name and game title at the top of the GMM?" , should the engine name and game title be added in the title bar of the GMM ?
[19:37] <criezy> Hi guys
[19:37] <wjp> which issue are you talking about?
[19:38] <criezy> ashutosh97: what do you call the title bar of the GMM?
[19:38] <criezy> The GMM is the dialog you can see on the picture http://wiki.scummvm.org/index.php/User_Manual/ScummVM_Interface#Global_Main_Menu_.28GMM.29
[19:40] <ashutosh97> Sorry , i got confused between the launcher and the GMM.
[19:40] <ashutosh97> Thank you!
[19:41] <criezy> wjp: this is one of the task there: http://wiki.scummvm.org/index.php/TODO#Global_Main_Menu.2FReturn_to_Launcher
[19:42] <ashutosh97> criezy: Did you receive my private messages ?
[19:43] <criezy> Yes I did. But I was away until a few minutes ago (so only saw them a few minutes ago).
[19:44] <ashutosh97> Okay , i did a lot of study of the code in these days. I was waiting to tell you and ask you about the same :D
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[20:11] <criezy> Does anybody have ideas of tasks for GSoC candiates to do as part of their applications?
[20:12] <criezy> Every year we seem to struggle to find tasks. :P
[20:13] <snover> ticket #99999, fix everything
[20:15] <criezy> That's not a good one. We need to keep things to fix for next year!
[20:15] <snover> drat. foiled again.
[20:18] <criezy> This one should be closed no? https://bugs.scummvm.org/ticket/7575
[20:18] <criezy> It seems to me we do have buttons to clear the paths in the options dialog.
[20:20] <snover> criezy: The only thing I can think of offhand is that I have a partial patch (that probably sucks :)) to not destroy windows when the surface pixel format is switched, which may need to be extended to other backends, https://github.com/csnover/scummvm/commit/1c7a7a25dbcae452237252747ad1ca2fe3f7f5ef.
[20:21] <Henke37> nice to see the to do to invert the engine model
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[20:23] <snover> criezy: #7575 seems to be two requests? one to add the reset buttons (which seem to already exist), and a second to toggle show hidden files (is this even possible?)
[20:23] <criezy> Oh, I didn't see the second part.
[20:24] <criezy> I actually implement it for OS X a while ago.
[20:24] <criezy> And I think it is also available in the non-OS X file browser.
[20:26] <criezy> browser.cpp:68 _showHiddenWidget = new CheckboxWidget(this, "Browser.Hidden", _("Show hidden files"), _("Show files marked with the hidden attribute"), kHiddenCmd);
[20:26] <criezy> So I assume it is there.
[20:26] <snover> well then.
[20:27] <snover> the one in macos looks (visually) a little broken
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[20:29] <Henke37> how bad is the Gob Object anti pattern for the scumm engine?
[20:29] <Henke37> there's a lot of things in it...
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[20:47] <wanwan> sorry Strangerke, but i'm gonna eat all your cookies :>
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[21:00] <Strangerke> hum...?
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[21:01] <wanwan> i'd tell you but that name is not allowed here :p
[21:01] <Strangerke> PDWT?
[21:01] <wanwan> yeah
[21:01] <wanwan> how did you...
[21:02] <Strangerke> I have this game in mind at some point of the day, everyday
[21:02] <Strangerke> :P
[21:03] <wanwan> probably will be like a 300 loc engine, heh
[21:03] <Strangerke> I'm still trying to understand how to fix the self-relocation binary
[21:03] <Strangerke> but yeah, it would be super small
[21:04] Action: Henke37 is confused
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[21:31] <GitHub158> [scummvm] sev- pushed 1 new commit to master: https://git.io/vSkq0
[21:31] <GitHub158> scummvm/master c9f9582 Eugene Sandulenko: DIRECTOR: Fix Spaceship Warlock Mac detection
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[21:41] <GitHub101> [scummvm] NewBoy22 opened pull request #927: WINDOWS: Flow of taking screenshots on Windows fix #9701 (master...master) https://git.io/vSkYJ
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[22:06] <Vel0city> Hello, I'm very interested in your Macromedia Director task
[22:06] <Vel0city> How much competition do I have? :)
[22:08] <Henke37> well, do you want to apply for gsoc or just work on it in general?
[22:08] <Vel0city> I want to apply for it in gsoc. Why would I have competition otherwise?
[22:09] <Henke37> you could've meant it in a friendly joking manner
[22:10] <Vel0city> yeah I suppose so
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[22:11] <snover> software development is a blood sport, dont you know?
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[22:17] <Henke37> hmm, it's not just me right? I feel as if the solution has gotten at least ten more projects in the past year
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[22:21] <criezy> Hi Vel0city
[22:21] <criezy> I don't actually know if anybody else has shown interest in the Director task yet, but you are welcome to prepare a proposal for it in any case.
[22:21] <criezy> And the best person to skep to about this project is probably _sev
[22:22] <Vel0city> Yeah I probably will, thanks. For now I'll do a qualification PR first.
[22:22] <Henke37> given that's the guy who last commited to the engine, that is a good candidate
[22:23] <Joefish> Vel0city: what is a qualification PR?
[22:23] <Vel0city> I'll also probably have to find some Director games...
[22:23] <Henke37> I think I have some demos of some swedish ones
[22:23] <Vel0city> Joefish: A contribution that you have to do to apply for this project for GSoC
[22:23] <Vel0city> Before you even make the proposal
[22:23] <Joefish> ah sure. I somehow read PR as proposal :P
[22:24] <Vel0city> Henke37: I'll ask if I need them, thanks
[22:24] <criezy> Joefish: You already have two of those :P
[22:24] <Joefish> still NOT ENEOUGH! :O
[22:25] <Joefish> I still think about submitting a DOS demo with the proposal but wasted the whole day compiling 16bit code with g++ and linker scripts.. maybe I should finish my proposal first and then think about doing the extra stuff :D
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[22:30] <Vel0city> >compiling 16bit code with g++ and linker scripts
[22:31] <Vel0city> D:
[22:34] <Joefish> yea I'm a bit insane.. But now I downloaded Turbo C++ so I'm not stuck with 64kb and ATT syntax although it should be enough for what I wanna do
[22:37] <Henke37> hmm. I seem to need sdl and curl to build now. I will have to look for build instructions.
[22:41] <criezy> Henke37: Needing sdl is nothing new :P I assume you meant sdl_net?
[22:41] <criezy> You can disable those using --disable-libcurl and --disable-sdlnet when running configure (or create_project).
[22:42] <Henke37> not just sdlnet. the main sdl one too
[22:44] <Henke37> I assume that one is kinda important
[22:51] <criezy> Ha yes, SDL is kind of required for most ports. You could build the n64 port and run it in an emulator I suppose ;)
[22:51] <criezy> But it might be easier to just get SDL.
[23:01] <Henke37> it builds now. lets see if it runs too
[23:06] <Henke37> forgot to copy sdl.dll, lets try that again...
[23:10] <Henke37> looks like it runs
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[00:00] --- Sat Mar 25 2017