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[00:44] <GitHub96> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viAgN
[00:44] <GitHub96> scummvm/master ebd12eb Paul Gilbert: XEEN: More Clouds endgame sequence
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[02:32] <GitHub68> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viAw3
[02:32] <GitHub68> scummvm/master f77367c Paul Gilbert: XEEN: Fix display of cursor
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[02:35] <GitHub33> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viAwl
[02:35] <GitHub33> scummvm/master cce771c Paul Gilbert: XEEN: Display main menu on startup
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[05:54] <GitHub126> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/viA6j
[05:54] <GitHub126> scummvm/master 51bef09 Strangerke: DM: reduce dereferencing some more
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[08:05] <GitHub28> [scummvm] bgK pushed 3 new commits to master: https://git.io/viA14
[08:05] <GitHub28> scummvm/master 9a2fdf9 Bastien Bouclet: MOHAWK: Use the color of the first pixel as the transparent cursor color...
[08:05] <GitHub28> scummvm/master 97f5b33 Bastien Bouclet: MOHAWK: Always restart a sound when replacing it with the same one...
[08:05] <GitHub28> scummvm/master 5de0eb9 Bastien Bouclet: MOHAWK: Fix the tower rotation line to be white instead of black...
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[08:53] <t0by> damnit
[08:53] <t0by> uh-oh
[08:53] <t0by> that's not good
[08:54] <t0by> _sev, somaen when-you-read-this: I hope this week I'll be able to polish those old PRs
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[08:54] <t0by> I've finally managed to turn in a giant project that was sucking my life
[08:54] <t0by> hai uruk-hai
[08:55] <uruk-hai> hey :)
[08:55] <wanwan> you mean, you are going to translate those PRs to Polish?
[08:55] Action: t0by slaps wanwan with a trout
[08:55] <wanwan> uh, not even a large one? meh
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[09:54] <wanwan> t0by: that actually reminds me... http://reallifecomics.com/comic.php?comic=title-637
[09:54] <_sev> t0by: nice
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[10:36] <_sev> t0by: I have one little request, though
[10:36] <t0by> sure, anything
[10:36] <_sev> t0by: to start processing those tomorrow, once I branch-1-9-0
[10:37] <t0by> sure, next week does start tomorrow :)
[10:37] <_sev> hehe
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[12:25] <WooShell> meow =^.^=
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[17:40] <GitHub146> [scummvm] sev- pushed 1 new commit to master: https://git.io/vixUl
[17:40] <GitHub146> scummvm/master cc0ad20 Eugene Sandulenko: FULLPIPE: Added more debug output to saveload code
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[18:06] <GitHub85> [scummvm] sev- pushed 2 new commits to master: https://git.io/vixTK
[18:06] <GitHub85> scummvm/master d367f0f Eugene Sandulenko: FULLPIPE: Fix loading saves
[18:06] <GitHub85> scummvm/master 804c6ab Eugene Sandulenko: FULLPIPE: Remove redundant debug output
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[19:52] <L0ngcat> evening
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[20:35] <snover> woo, another one. sq6. [CelObjView::getNumCels]: loop number is equal to loop count in method offWorld::lastCel (room 270, script 64998, localCall ffffffff)!
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[20:44] <GitHub127> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vixOb
[20:44] <GitHub127> scummvm/master e114e9a Strangerke: DM: Some more work on dereferencing
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[20:54] <m_kiewitz> snover: when does it happen this time?
[20:54] <snover> room 270, walking through the door
[20:54] <m_kiewitz> i guess we could add an official workaround table now
[20:55] <snover> seeing the complexity of the script patch in gk1 i wonder if it just makes sense to return a high number when this happens
[20:55] <snover> if, as you said, it just gets fixed up by some other system script
[20:55] <m_kiewitz> i would rather add a workaround table, so we get details on those situations know about them and then can return any value
[20:56] <m_kiewitz> there could be special situations, where the scripts only work when some special value is returned
[20:56] <m_kiewitz> we had exactly that quite a few times in other cases, which was the reason for me to actually build the workaround functionality
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[20:56] <m_kiewitz> originally we also just returned some fixed value
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[21:07] <snover> what other case was that?
[21:08] <m_kiewitz> several of the other incorrect calls to kernel functions
[21:08] <snover> do you remember an example?
[21:08] <m_kiewitz> i can't remember exact details anymore, but you see that certain workaround tables have different fake values and such
[21:08] <snover> ok
[21:09] <m_kiewitz> its like 6 years ago
[21:09] <m_kiewitz> but it was the reason why i implemented all of that
[21:09] <m_kiewitz> the worst thing in these cases is just implement some fake value and then at some point we find some special error condition and then we have the problem of either implementing code to detect
[21:10] <m_kiewitz> exactly that one situation, or changing to workaround table then and we would have to figure out all of the other instances of that again
[21:11] <m_kiewitz> there are 3 known ones, correct?
[21:11] <snover> yes, so far
[21:11] <m_kiewitz> you have the details on the first 2 ones?
[21:11] <m_kiewitz> i haven't copied over the 2nd one
[21:12] <m_kiewitz> but it's inside my IRC logs
[21:12] <snover> the first one is the one in gk1, the second one in gk2 is easily reproducible
[21:12] <snover> this sq6 one also reproducible
[21:12] <snover> anyway, i will add a workarounds for it.
[21:12] <m_kiewitz> great
[21:12] <m_kiewitz> i bet we will find more of those
[21:13] <m_kiewitz> especially probably in qfg4 (unless the bug was fixed until then inside the original interpreter)
[21:14] <m_kiewitz> i could also look into the commits, figure out the date when it was decided to implement that workaround functionality - that way i could figure out some details on those issues
[21:17] <snover> i was wondering yesterday about how many of the workarounds that exist for these sci32 games were needed because the engine was mostly hacks too
[21:18] <m_kiewitz> how far are you in space quest 6? you are playing through it?
[21:18] <m_kiewitz> i had no further issues in gabriel knight 1
[21:19] <m_kiewitz> and fully completed it
[21:19] <snover> i am doing a full points run-through right now
[21:19] <snover> trying to make sure it is at least completable
[21:19] <m_kiewitz> ah great
[21:19] <m_kiewitz> how far?
[21:19] <m_kiewitz> if possible create tons of saved games and then maybe upload to our ftp
[21:20] <snover> 193/498 points
[21:20] <m_kiewitz> hmm, not bad. so maybe 3 or 4 more of those issues
[21:20] <snover> supposedly the game is supposed to have a 500 point maximum but nobody knows where the last two points disappeared to. that will require some sleuthing. :)
[21:21] <m_kiewitz> i think qfg3 or qfg4 couldn't be completed with full points in case I remember correctly
[21:21] <m_kiewitz> one of those
[21:21] <m_kiewitz> i thought about fixing it, but not sure if that's going too far
[21:22] <m_kiewitz> or well, i think i even actually already fixed one of such issues in another game
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[21:24] <m_kiewitz> ah i think someone actually already fixed qfg3, probably omer_mor did that
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[21:24] <snover> whoops.
[21:25] <snover> this workaround entry is not applying. i wonder what i did wrong&
[21:25] <snover> this is not the first time i have added a workaround table&
[21:25] <m_kiewitz> ah and space quest 4 had such an issue too, but only CD version. I fixed that
[21:26] <m_kiewitz> hmm
[21:26] <m_kiewitz> can you debug it through?
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[21:27] <snover> oh. right. so this isnt a signature mismatch
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[21:31] <snover> should i call trackOriginAndFindWorkaround from the kNumCels function? add some flag that changes the way workarounds work to look at workarounds even if the signature is ok?
[21:31] <m_kiewitz> ?
[21:31] <m_kiewitz> what flag?
[21:31] <m_kiewitz> even if signature is ok?
[21:32] <snover> yeah
[21:32] <m_kiewitz> just look for workarounds in case that special case happens
[21:32] <m_kiewitz> other than that i don't understand :P
[21:32] <snover> ok. so like GfxPaint16::kernelDisplay
[21:33] <snover> i was forgetting that the workarounds listed in kernel_tables apply only to signature mismatches
[21:33] <m_kiewitz> yes
[21:33] <m_kiewitz> and well react on the returned value
[21:34] <snover> yes. sorry. things are clear now. temporary insanity :)
[21:34] <m_kiewitz> :P
[21:34] <m_kiewitz> I guess you can ignore WORKAROUND_IGNORE
[21:34] <m_kiewitz> NONE should do the same as atm (do we do an error or just a warning? it should be an error)
[21:35] <m_kiewitz> STILLCALL - no idea, i guess we could then handle it as if the check was properly done
[21:35] <m_kiewitz> and FAKE of course use the fake value from the workaround table
[21:35] <snover> yeah
[21:35] <snover> sounds good
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[21:36] <m_kiewitz> you own sq6 1.11 or 1.0?
[21:36] <snover> 1.0
[21:37] <m_kiewitz> nice, i own 1.11, so i can verify everything after you are done. maybe they changed something up or even fixed some things
[21:38] <m_kiewitz> oh and I even own 2.0? o_O
[21:38] <m_kiewitz> from the Space Quest Collection Series
[21:39] <snover> i wonder what they did to warrant a major version change
[21:40] <snover> phew. alright. i can charge ahead again now
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[21:40] <m_kiewitz> wow it seems there was a French + a German one too
[21:40] <m_kiewitz> French one had a version file saying "1.0", really weird
[21:40] <snover> ill be back in a bit.
[21:41] <m_kiewitz> but there is none listed as "2.0" in detection tables, so I guess maybe it's basically 1.11
[21:41] <m_kiewitz> or maybe 1.11 + a few patch files
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[22:01] <GitHub10> [scummvm] criezy pushed 2 new commits to master: https://git.io/vixZc
[22:01] <GitHub10> scummvm/master 82fa4cc Thierry Crozat: I18N: Improve French translation
[22:01] <GitHub10> scummvm/master 8b282ef Thierry Crozat: I18N: Regenerate translations data file
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[22:42] <GitHub40> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vixnh
[22:42] <GitHub40> scummvm/master de9e249 Paul Gilbert: TITANIC: Fix crash using television channel buttons
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[23:16] <snover> mm. this one scene in gk2 requires 3 workarounds.
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[00:00] --- Mon Sep 26 2016