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[00:00] <snover> is it the same thing?
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[00:01] <m_kiewitz> possibly not. i would have to look for file i/o calls
[00:02] <m_kiewitz> currently trying to make it to day 6 first to check that other potential script bug first
[00:03] <m_kiewitz> what's also weird is that characters sometimes walk insanely fast
[00:03] <m_kiewitz> but happens only rarely
[00:03] <snover> the day 6 crash with the book, or something else?
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[00:04] <m_kiewitz> yes
[00:04] <m_kiewitz> that one
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[00:05] <GitHub111> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vivKh
[00:05] <GitHub111> scummvm/master c135643 Paul Gilbert: TITANIC: Fix compiler warnings
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[00:11] <snover> m_kiewitz: i fixed that in c3335657f76e84ebe687597c383b5bad2e8847ba, it was not a script bug
[00:12] <snover> at least, not in the sense that the engine doesnt have a problem with double-frees on bitmaps
[00:12] <m_kiewitz> ???
[00:13] <m_kiewitz> i was talking about the kString(PutAt) signature error
[00:13] <snover> oh. is there a second book in day 6?
[00:13] <snover> book bug*
[00:14] <m_kiewitz> well the drum code book :P
[00:16] <snover> odd, i was able to run through that sequence in the park no problem once that patch was applied
[00:16] <snover> but i guess i dont really know the game well enough to know all the places where its used :)
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[00:24] <snover> ah, well. i shall return to not talking cluelessly and instead work on fixing the kernel&
[00:25] <m_kiewitz> take the curse, Wilbur hahhaa
[00:25] <m_kiewitz> now i know again why i love gabriel knight 1
[00:26] <m_kiewitz> sometimes the black background turns greyish for a second or so
[00:26] <m_kiewitz> that's also weird, maybe it was like that in the original already
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[00:31] <GitHub128> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vivPJ
[00:31] <GitHub128> scummvm/master f01d1c6 Paul Gilbert: TITANIC: Clarify CMouseCursor saveState as setPosition
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[00:34] <GitHub181> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vivPs
[00:34] <GitHub181> scummvm/master 18c925c Paul Gilbert: TITANIC: Remove unused CChevSwitch class
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[00:48] <m_kiewitz> snover: start of day 5 - that black -> grey issue happens right during the dialogue
[00:48] <snover> well that sounds distracting
[00:49] <snover> let me take a quick look&
[00:51] <m_kiewitz> it seems it happen sometimes for spoken dialogue while also displaying subtitles
[00:52] <m_kiewitz> i just went to the university and the same thing happened there for the 2 lines of gabriel
[00:52] <snover> hmm. i didnt notice anything
[00:52] <snover> let me go to the university
[00:54] <snover> not having anything happen there either& do you want to try my working branch and let me know if it is happening for you on there?
[00:54] <m_kiewitz> in case the professor is dead, then it should happen for both lines of dialogue
[00:54] <snover> he is, it didnt
[00:54] <m_kiewitz> you need to walk into the professor's office
[00:54] <m_kiewitz> didn't happen for you? really weird
[00:54] <m_kiewitz> for me the black turns into grey and then back to black
[00:55] <m_kiewitz> gabriel says 2 lines correct?
[00:55] <m_kiewitz> ah are you using hi res or low res?
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[00:55] <GitHub20> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vivXo
[00:55] <GitHub20> scummvm/master e143d5e Paul Gilbert: TITANIC: Further code cleanup, identified game mode 5
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[00:57] <snover> hires
[00:57] <snover> he said like 3 lines
[00:59] <snover> sorry, 4 lines
[00:59] <snover> :)
[01:00] <snover> anyway, yeah, i am not seeing any flickering here. are you on sdl2 too?
[01:00] <snover> (i checked master and didnt happen there either)
[01:02] <m_kiewitz> ah and the bug report was not entirely correct
[01:02] <m_kiewitz> that signature mismatch happens on day 5 already
[01:02] <m_kiewitz> ah no, I'm on SDL1
[01:03] <m_kiewitz> that might explain it, although still weird, because i never had such a problem before
[01:03] <snover> it would be&yeah. weird.
[01:03] <m_kiewitz> can you change to sdl1 somehow?
[01:03] <snover> yes
[01:03] <snover> i know there is still at least some bug somewhere in the palette code, because of the PQ4 intro screen in hi-res mode
[01:04] <m_kiewitz> i can also upload my saves
[01:04] <m_kiewitz> do you have access to our FTP?
[01:05] <m_kiewitz> hmmmm, it seems that reference actually points to a space within a raw data segment
[01:05] <m_kiewitz> so i guess it's not a script bug, but a bad implementation of kString(PutAt)
[01:05] <m_kiewitz> well and incorrect signature of course
[01:06] <snover> boy, FTP& dont even know if I have any software still supporting that protocol :)
[01:06] <snover> is there a gopher i can use instead? :~)
[01:07] <snover> (i might have access but i dont remember it specifically)
[01:09] <m_kiewitz> snover: saved game is here now: http://s000.tinyupload.com/index.php?file_id=03012277972517566405
[01:09] <snover> thanks
[01:09] <m_kiewitz> i have also uploaded my current saves to FTP
[01:10] <m_kiewitz> if the palette glitch still doesn't happen, then it probably is SDL2/SDL1
[01:10] <m_kiewitz> you need to go to unversity from the bookstore
[01:11] <m_kiewitz> then enter the professor's room and he should be dead and gabriel should say 2 lines i think. and on both lines the greyish background should happen
[01:12] <snover> m_kiewitz: no grey backgrounds here
[01:12] <snover> :|
[01:13] <m_kiewitz> while hires?
[01:13] <snover> yes. im compiling with sdl1
[01:15] <snover> sdl1 doesnt seem to change anything
[01:18] <m_kiewitz> hmm, but you are on linux, right?
[01:19] <snover> macos
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[01:19] <GitHub15> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vivMR
[01:19] <GitHub15> scummvm/master 9dd2e19 Paul Gilbert: TITANIC: Remove redundant CFilesManager::fn4...
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[01:56] <GitHub41> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vivy2
[01:56] <GitHub41> scummvm/master c41845e Paul Gilbert: TITANIC: Preliminary implementation for CVideoSurface movieBlitRect
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[02:28] <GitHub39> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viv94
[02:28] <GitHub39> scummvm/master 6a8ee95 Paul Gilbert: TITANIC: Properly initialize data array in CSurfaceFader
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[02:45] <GitHub77> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vivHe
[02:45] <GitHub77> scummvm/master d09535a Paul Gilbert: TITANIC: Remove CTrueTalkManager update2 method...
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[06:52] <GitHub26> [scummvm] BenCastricum opened pull request #821: SCUMM: Bugfixes (master...bugfixes) https://git.io/vifeM
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[07:20] <Strangerke|work> hi guys
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[08:05] <waltervn> morning
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[08:14] <GitHub122> [scummvm] sev- pushed 3 new commits to master: https://git.io/vifkV
[08:14] <GitHub122> scummvm/master 736f5e6 Eugene Sandulenko: DIRECTOR: Fix archive scanning at the start
[08:14] <GitHub122> scummvm/master c207d70 Eugene Sandulenko: DIRECTOR: Fixed shared cast loading
[08:14] <GitHub122> scummvm/master 7df744c Eugene Sandulenko: DIRECTOR: Fix class initialization
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[10:33] <m_kiewitz> damn, gabriel knight 1 finishe with 341 of 342 points :(
[10:33] <m_kiewitz> finished
[10:39] <Harekiet> and you can't just enter debug mode to do a +1...
[10:40] <m_kiewitz> that would be cheating :P i actually wonder what i missed.
[10:41] <m_kiewitz> the ending credits seem to have a problem - the first creator photo slide disappears within 1 second, but I guess that's caused by our incorrect MIDI handling
[10:50] <t0by> inb4 scummvm implementation is wrong and has C-style array indices :P
[11:15] <_sev|work> m_kiewitz: I believe that with that I could get 342 in the first room :D
[11:27] <_sev|work> m_kiewitz: here?
[11:28] <m_kiewitz> yes
[11:28] <_sev|work> m_kiewitz: I am thinking of starting 1.9.0 release cycle. Is there some event in the SCI land which I'd better wait for?
[11:29] <m_kiewitz> already?
[11:29] <_sev|work> what do you mean "already"?
[11:29] <m_kiewitz> im not sure, but maybe we could wait a few weeks longer and then maybe announce support for at least some SCI2 games?!?!
[11:29] <m_kiewitz> snover + wjp would have to say something about that of course
[11:29] <_sev|work> this is specifically what I am asking about
[11:30] <m_kiewitz> i was planning to also try to play through space quest 6 in the next few days
[11:30] <_sev|work> sure
[11:30] <_sev|work> so let's have this discussion in the evening, when wjp and snover could participate
[11:30] <m_kiewitz> gk1 showed that there is at least some work to do with kString, because it seems the current implementation is incorrect/not complete
[11:30] <m_kiewitz> yes
[11:31] <m_kiewitz> overall it works really well
[11:31] <m_kiewitz> i had one freeze during restore, i guess that's some audio/music thread issue
[11:40] <Harekiet> So gk1 is playable? \o/
[11:44] <_sev|work> Harekiet: it is completable
[11:45] <Harekiet> nice :)
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[11:49] <wjp> besides the games being completable, I think the main concern is that we might still want the freedom to really break things (such as savegames) without worrying about backward compatibility
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[11:54] <_sev|work> \o/
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[11:54] <GitHub76> [scummvm] sev- closed pull request #788: ALL: Add Cloud storage support (master...cloud) https://git.io/vKPX4
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[11:54] <GitHub184> [scummvm] sev- pushed 438 new commits to master: https://git.io/vif2X
[11:54] <GitHub184> scummvm/master 8429c40 Alexander Tkachev: CLOUD: Add SimpleJSON library as Common::JSON...
[11:54] <GitHub184> scummvm/master 79e6368 Alexander Tkachev: CLOUD: Add SimpleJSON library (module.mk hotfix)...
[11:54] <GitHub184> scummvm/master a7fb8c7 Alexander Tkachev: CLOUD: SimpleJSON refactor...
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[11:55] <_sev|work> wjp: I will be relying on your guys input, whether I should start on 1.9.0 and is SCI2 included in there
[11:55] <_sev|work> let's see how happy buildbot is
[11:55] <wjp> As you said, let's wait for snover
[11:57] <Harekiet> And how far is gk2? :)
[11:58] <ScummBot> Port build status changed with bfbfbd3e: Failure: master-wii, master-gamecube, master-debian-x86, master-motomagx, master-psp, master-ios7, master-mingw-w32, master-ouya, master-motoezx, master-n64, master-openpandora, master-ps2, master-ps3, master-gcw0, master-gp2xwiz, master-android_arm, master-android_mips, master-dc-serial, master-amigaos4, master-ios,
[11:58] <ScummBot> master-dingux, master-mingw-w64, m
[11:58] <ScummBot> aster-debian-x86_64, master-ds, master-mingw-w64-cplusplus11, master-webos, master-dc, master-osx_intel, master-caanoo, master-debian-x86-nullbackend, master-gp2x, master-android_x86, master-debian-x86-clang
[12:02] <wjp> it seems to want to enable everything by default
[12:03] <wjp> which is then failing due to missing libraries in the toolchains
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[12:06] <t0by> that doesn't look like a happy buildbot to me :)
[12:19] <m_kiewitz> nooo
[12:20] <m_kiewitz> Harekiet: looks pretty good as well, haven't tried to play much of it
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[12:31] <t0by> m_kiewitz, Harekiet hold it right there
[12:31] <t0by> are you telling me GK2 is playabl-ish in master without any super weird trickery?
[12:31] <t0by> Because I'm gonna playtest it to death.
[12:31] <t0by> To death, I tell you.
[12:32] <t0by> And fix bugs too.
[12:32] <t0by> (okay, I lied about the last part)
[12:32] <Harekiet> hehe
[12:32] <t0by> (because I already have my share of PRs to fix since the pleistocene, not because I don't *want* to)
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[12:34] <GitHub166> [scummvm] Tkachov pushed 1 new commit to master: https://git.io/vifr7
[12:34] <GitHub166> scummvm/master 579cb59 Alexander Tkachev: CONFIGURE: Fix curl-config failure...
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[12:45] <m_kiewitz> t0by: well i tried around a bit, worked pretty well. There were a few graphical glitches (like only part of Gabriel being shown), but nothing major.
[12:56] <t0by> WEEE
[12:56] <t0by> Since when the situation is so rosy?
[13:07] <m_kiewitz> since snover
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[13:14] <GitHub191> [scummvm] sev- pushed 2 new commits to master: https://git.io/vifPx
[13:14] <GitHub191> scummvm/master 61e911b Joel Teichroeb: ANDROID: Update the asset archive code to use AAssets...
[13:14] <GitHub191> scummvm/master 111dc18 Eugene Sandulenko: Merge pull request #433 from klusark/assets...
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[13:14] <GitHub145> [scummvm] sev- closed pull request #433: ANDROID: Update the asset archive code to use AAssets (master...assets) https://git.io/XdwSqQ
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[13:19] Action: t0by hugs snover
[13:19] <t0by> rats
[13:19] <t0by> !seen snover
[13:20] Last message repeated 1 time(s).
[13:20] Action: t0by blushes
[13:20] <t0by> now, now
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[13:40] <wjp> still build errors
[13:41] <wjp> backends/networking/sdl_net/handlers/filesbasehandler.cpp:73: error: 'class DefaultSaveFileManager' has no member named 'concatWithSavesPath' on some platforms
[13:43] <_sev|work> yep, Tkachov is looking into it
[13:43] <wjp> great
[13:44] <ScummBot> Port build status changed with 579cb59a: Success: master-wii, master-gamecube, master-debian-x86, master-psp, master-ios7, master-ouya
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[13:44] <wjp> morning
[13:44] <snover> hi
[13:50] <snover> Im not sure at what point engines typically are put into an actual release, but the necessary overhauling of kArray/kString may need to invalidate saves, since ScummVM presently differentiates arrays and strings much more than SSCI (and in fact it looks like SCI3 may delete a bunch of string operations because theyre all duplicates of array operations, thus requiring strings to be stored and handled as arrays)
[13:52] <_sev|work> snover: it is when the developers are feeling that there are no huge bugs and they're confident with the support
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[14:02] <snover> At present, I know there are two APIs that need to be replaced with accurate versions (kString/kArray), and three that need reviews that may result in needing a similar thing (kMessage, kSave, kList). So Id probably want to wait for those to be done
[14:08] <m_kiewitz> snover: breaking saved games should be avoided at all costs
[14:08] <m_kiewitz> wouldn't there a way to use the current data in the new implementations somehow?
[14:09] <snover> I dont know yet, but I doubt it& the segment will probably change
[14:10] <m_kiewitz> Well, my current save/restore code also tries to change all sorts of straight offsets into specific offsets, which could help us out on the 64k limit
[14:10] <m_kiewitz> but that works in a backward comptible way too, so saved games wouldn't break
[14:10] <m_kiewitz> compatible
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[14:11] <GitHub95> [scummvm] Tkachov pushed 2 new commits to master: https://git.io/vifQx
[14:11] <GitHub95> scummvm/master f8fe150 Alexander Tkachev: CLOUD: Fix Webserver's usage of DefaultSaveFileManager...
[14:11] <GitHub95> scummvm/master 6b0766d Alexander Tkachev: Merge branch 'master' of https://github.com/scummvm/scummvm
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[14:11] <m_kiewitz> no idea what else isn't working for sci3, but i guess the 64k limit one is the major one
[14:12] <m_kiewitz> and at least in theory we could then even use that new format within the VM itself, that would require quite a bit of changes but then the 64k limit would be dust without doing something crazy like making reg_t offset 32 bit
[14:12] <snover> It mostly calls trackOriginAndFindWorkaround all the time for some reason; they also switched to some different selectors in some games
[14:12] <snover> I dont know what else, I only know that sci3 is extremely broken right now
[14:13] <m_kiewitz> because it detects uninitialized variables?
[14:13] <snover> iirc the 64k limit was going to be addressed by stealing bits from the segment
[14:13] <m_kiewitz> or because of signature mismatches?
[14:13] <m_kiewitz> hmm, but that's quite hackish
[14:13] <m_kiewitz> and could cause all sorts of other issues
[14:14] <m_kiewitz> my way is basically isolating things like objects, strings, etc. from the scripts
[14:14] <m_kiewitz> not using straight offsets anymore
[14:14] <m_kiewitz> but rather things like "get the 2nd object of script 300"
[14:14] <m_kiewitz> which means that slightly changing offsets due to script patches wouldn't matter anymore
[14:15] <snover> im not really prepared to have a discussion about how to architect sci3 changes
[14:15] <m_kiewitz> those changes of mine are generic and are not specific to sci3
[14:15] <m_kiewitz> they are meant to make it possible to remove certain broken fan patches without breaking the saved game
[14:16] <m_kiewitz> but they could also help with sci3
[14:16] <m_kiewitz> the reason of doing that isn't sci3 though
[14:16] <m_kiewitz> anyway strings within a segment are also not represented by a straight offset anymore, but rather "3rd string of script 300, offset 5"
[14:25] <wjp> I guess we should postpone official SCI2 support until we at least know how much we still want/need to break for SCI3
[14:25] <wjp> (and of course still for SCI2 itself)
[14:26] <m_kiewitz> _sev|sev|work: an idea would also be to wait until 2.0.0 for SCI2 support :P
[14:26] <wjp> which are both getting closer, but not quite where I'd say we should hold off on releasing for it?
[14:33] <m_kiewitz> which engines would be officially added with 1.9.0?
[14:35] <snover> wjp: that seems like a reasonable and prudent approach to me
[14:36] <wjp> _sev|work: so the conclusion is there's no need to wait for SCI with 1.9.0
[14:37] <wjp> m_kiewitz: mohawk (myst) and gnap (U.F.O.s) I think?
[14:37] <m_kiewitz> if we wait that long anyway, then why not just wait until SCI3 works too?
[14:37] <m_kiewitz> wouldn't that be the safest approach?
[14:37] <wjp> no need to decide that now :-)
[14:37] <m_kiewitz> even if we think that we would know what needs changing for SCI3, we could still be wrong and would have to break everything
[14:38] <wjp> sure
[14:38] <wjp> but, no need to decide that now :-)
[14:38] <m_kiewitz> Myst wasn't officially supported until now? o_O
[14:38] <wjp> let's see how far we are in half a year
[14:39] <wjp> yeah, that was stuck on 99% for quite some time I think
[14:39] <m_kiewitz> lol dang
[14:39] <wjp> (or 95%, or 90%, no idea precisely)
[14:43] <m_kiewitz> wjp: have you started with doing a SCI midi parser?
[14:44] <m_kiewitz> if not then maybe I could start doing that finally.
[14:44] <wjp> no
[14:44] <wjp> don't let me stop you :-)
[14:45] <wjp> I probably have some reversed functions lying around for it
[14:45] <m_kiewitz> kk, I'm starting to work again at my workplace atm, so I don't have as much time as before
[14:45] <m_kiewitz> ah, that could be helpful
[14:45] <m_kiewitz> i will probably have to go through every single SCI version to make sure they didn't change some parts of it inbetween
[14:45] <wjp> I think in many ways it's much simpler than our own general parser
[14:45] <wjp> except that multiple-version way, yes...
[14:45] <t0by> oh here is snover
[14:46] Action: t0by hugs snover
[14:46] <m_kiewitz> but byte-based and not like our current ticks based one
[14:46] <snover> thanks for the hug!
[14:46] <wjp> yeah, so much simpler
[14:46] Action: t0by licks snover, wags tail
[14:46] <m_kiewitz> there could be some differences for SCI32 though. As I said - at least one credits photo in the credits of GK1 runs by way too fast
[14:46] <t0by> (you might want to peruse the logs to find reason behind lickage)
[14:46] <m_kiewitz> so maybe some signal is sent incorrectly atm
[14:47] <snover> i read it :)
[14:48] <m_kiewitz> oh right, snover: I tried around in gk2 yesterday and at least once almost at the start only a part of Gabriel Knight is shown. You are probably not looking into this atm, just wanted to tell you.
[14:48] <snover> yeah, its on my list. the renderer fun never ends :\
[14:48] <ScummBot> Port build status changed with 579cb59a: Success: master-android_arm, master-android_mips, master-amigaos4, master-ios, master-debian-x86_64, master-osx_intel, master-debian-x86-nullbackend, master-android_x86, master-debian-x86-clang
[14:49] <snover> there is also some serious rendering garbage going on in pq4
[14:50] <snover> and in torin, the scaler isnt scaling pictures from the correct origin
[14:52] <m_kiewitz> maybe just some tiny issue somewhere
[14:52] <m_kiewitz> did they change parts of the renderer between those games?
[14:53] <snover> of course they did :)
[14:53] <snover> i might need to bisect on the PQ4 issue since I feel like it wasnt always doing that
[14:54] <snover> the torin one is at least fairly obvious where to look to find the bug
[14:54] <m_kiewitz> urgh
[14:54] <m_kiewitz> sounds like those tiny changes within kAnimate that took ages to track down
[14:54] <m_kiewitz> speaking of that, I really need to figure out that larry 5 ports issue
[14:54] <snover> the gk2 one is really vexing because it seems like the draw rects are wrong
[14:55] <snover> but ive been over that code so many times&
[15:00] <_sev|work> wjp: got it
[15:04] <m_kiewitz> _sev|work: you should probably also mention the Hercules rendering for AGI games (and the new game option "pausing when entering commands", which is available for all rendering modes, it's sort of SCI like)
[15:04] <_sev|work> m_kiewitz: mention where?
[15:05] <m_kiewitz> how fast do you want to start with it? I would really like to fix one graphical issue in SCI16 and that script issue in KQ1/AGI
[15:05] <m_kiewitz> well, for release announcement
[15:05] <_sev|work> m_kiewitz: don't worry, I'll start probably tonight with e-mail to -devel with a proposed schedule. Which means that the release will be at the end of September, not earlier
[15:06] <m_kiewitz> ah great thx. that's hopefully enough time.
[15:26] <ScummBot> Port build status changed with 6b0766dc: Success: master-openpandoraFailure: master-ouya
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[15:27] <GitHub8> [scummvm] sev- pushed 1 new commit to master: https://git.io/viJU3
[15:27] <GitHub8> scummvm/master 6d3e772 Eugene Sandulenko: DIRECTOR: Fix another crash on quit
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[15:39] <rootfather> oh nice, the cloud feature is merged
[15:39] <rootfather> oh, and no 2.0.0 after 1.9.0? :P
[15:42] <snover> 1.10 comes after 1.9, not 2.0 :)
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[15:50] <m_kiewitz> snover: do we keep 1.x for compatibility purposes a la Windows? :P
[15:52] <rootfather> m_kiewitz: snover: For Windows "compatibility", we would release ScummVM 2 and give it the internal version number 1.99.9 :P
[15:52] <rootfather> or simply release ScummVM 2000 :P
[15:53] <snover> id expect 2.0 to be something like enabling c++11 features
[15:55] <rootfather> I had high hopes that 2.0 was released just at the day scummvm celebrates it's 15th anniversary.
[15:55] <rootfather> :P
[15:55] <ScummBot> Port build status changed with 6b0766dc: Success: master-webos
[15:55] <rootfather> now we should keep the 1.x branch until the 20th anniversary :D
[15:56] <rootfather> my Windows installation just did automatically an unattended apt-get update && apt-get install.
[15:56] <rootfather> what a time we're living in.
[16:05] <rootfather> or with that new cloud featur... "ScummVM 3.11 for Workgroups"
[16:06] <rootfather> heh, "ScummVM for Workgroups" would be a nice title for the website announcement :P
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[16:16] <t0by> Oh man, but that's throwing away a perfectly good april fools' prank!
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[16:44] <GitHub50> [scummvm] sev- pushed 2 new commits to master: https://git.io/viJcL
[16:44] <GitHub50> scummvm/master fe22b8b Eugene Sandulenko: DIRECTOR: Fix scanned archive names
[16:44] <GitHub50> scummvm/master 8e75664 Eugene Sandulenko: DIRECTOR: Lingo: Documented when..then statements
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[17:04] <WooShell> meow =^.^=
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[17:49] <GitHub35> [scummvm] wjp pushed 1 new commit to master: https://git.io/viJu9
[17:49] <GitHub35> scummvm/master 62b3c00 Willem Jan Palenstijn: SCI: Add missing parentheses to SIG/PATCH macros
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[17:51] <wjp> oh ugh, that mouse pointer limiting behaviour is rather annoying
[17:51] <wjp> it actually prevents me from moving the mouse outside of the scummvm window
[17:52] <wjp> (in GK1)
[18:02] <wjp> it pulls the mouse back into the window just as it loses focus; very odd
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[18:14] <m_kiewitz> wp: yeah i thought about patching that out
[18:15] <m_kiewitz> what moving the mouse outside of the window? that definitely should't happen
[18:15] <m_kiewitz> i added code to ScummVM that the mouse should work fine when being outside of the window BUT that was for the SetCursorPos API, so maybe SCI32 support does something differently
[18:15] <m_kiewitz> do you have the same problem in for example larry 5?
[18:16] <wjp> is the mouse restricted there?
[18:16] <m_kiewitz> (in larry 5 when playing as patti and playing the piano, after the 2nd try the game will play automatically and will also set the mouse cursor pos, which for me works properly - not taking the actual mouse cursor unless its within the window)
[18:16] <m_kiewitz> of course theoretically the change to SDL2 could have also made that not work anymore
[18:16] <m_kiewitz> i had to do some trickery if i remember correctly
[18:17] <m_kiewitz> can you try with SDL1?
[18:18] <wjp> doesn't happen with SDL1
[18:19] <m_kiewitz> back then waltervn got annoyed by it and even thought about removing that functionality, which is why i added special code
[18:19] <wjp> although I still can't move the mouse outside of the window at the bottom
[18:19] <m_kiewitz> because for me the lsl5 piano sequence is a classic
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[18:19] <m_kiewitz> yes, Gabriel Kngiht 1 restricts movement almost all the time
[18:19] <m_kiewitz> which is quite weird and makes no sense. as i said - i could patch that script code out
[18:19] <m_kiewitz> but it's meant to be that way
[18:19] <m_kiewitz> dang, will look into SDL then :/
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[18:45] <m_kiewitz> has anyone seen the movie "Get On Up"?
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[19:04] <DrMcCoy> Relevant: https://www.humblebundle.com/sierra-bundle
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[19:07] <m_kiewitz> "Redeem on Steam", and interest is gone
[19:08] <m_kiewitz> they could have offered GOG keys :/ for at least some of those games
[19:08] <DrMcCoy> True
[19:08] <fydo> and of course, it's all Windows only (except for Geometry Wars)
[19:09] <m_kiewitz> well, the SCI + AGI games can be played using ScummVM, still weird that no one every thought of offering the Apple IIgs AGI games
[19:09] <m_kiewitz> *ever
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[19:10] <m_kiewitz> no region specified, so worldwide?
[19:12] <m_kiewitz> and well they could offer the localized games too. Quite a few were localized :/
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[19:14] <WooShell> i'm not a fan of GOG anymore. they've hiked their prices up far too much..
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[19:16] <GitHub128> [scummvm] sev- pushed 1 new commit to master: https://git.io/viJSa
[19:16] <GitHub128> scummvm/master 8d6a6fb Eugene Sandulenko: OUYA: Bump to recommended API 16
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[19:20] <GitHub34> [scummvm] bgK pushed 5 new commits to master: https://git.io/viJ9L
[19:20] <GitHub34> scummvm/master dac7019 Bastien Bouclet: GUI: Fix hidden files visibility getting out of sync in the files browser...
[19:20] <GitHub34> scummvm/master b00cb95 Bastien Bouclet: BACKENDS: Use open instead of creat to create files...
[19:20] <GitHub34> scummvm/master 0ca2256 Bastien Bouclet: BUILD: Fix typos in find_libcurlconfig
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[19:29] <GitHub93> [scummvm] sev- pushed 1 new commit to master: https://git.io/viJH7
[19:29] <GitHub93> scummvm/master 6a08121 Eugene Sandulenko: CLOUD: Fix Windows cross-compilation
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[19:51] <ScummBot> Port build status changed with 8d6a6fb9: Success: master-ouya
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[19:55] <GitHub126> [scummvm] wjp pushed 3 new commits to master: https://git.io/viJFT
[19:55] <GitHub126> scummvm/master d60879b Willem Jan Palenstijn: SDL: Fix const cast
[19:55] <GitHub126> scummvm/master fb592a0 Willem Jan Palenstijn: BACKENDS: Rename variable shadowing function
[19:55] <GitHub126> scummvm/master 3b2bdd3 Willem Jan Palenstijn: COMMON: Fix sign warning
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[19:55] <wjp> still a few new warnings in there
[19:55] <wjp> including a worrying use of %lg in an sprintf call
[19:57] <Strangerke> There's a lot of activity on twitter and FB concerning GK1
[19:58] <criezy> Speaking of GK1, there is a Humble Sierra Bundle for the next two weeks: https://www.humblebundle.com/sierra-bundle
[20:02] <m_kiewitz> Strangerke: combined with ScummVM? :P
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[20:04] <GitHub136> [scummvm] wjp pushed 1 new commit to master: https://git.io/viJNq
[20:04] <GitHub136> scummvm/master 9b6bbeb Willem Jan Palenstijn: COMMON: Replace broken URL
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[20:04] <criezy> I have got a crash with the cloud wizzard but I don't understand how 'code.erase(code.size() - 3);' can trigger the assert(p < _size)... :(
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[20:05] <wjp> criezy: p is unsigned, so presumably code.size() < 3
[20:06] <criezy> Right. It was 2. Thanks!
[20:07] <criezy> Although I don't know if that is normal for the code to be this short...
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[20:08] Nick change: Strangerke_ -> Strangerke
[20:10] <wjp> if this is the kind of code I'm thinking of, the last three chars should be some kind of checksum I think
[20:10] <criezy> I am recompiling with the latest changes and I will check that code.
[20:11] <criezy> By the way I am getting several 'conversion from string literal to char* is deprecated' warnings in the director engine.
[20:12] <_sev> criezy: that is in the autogenerated code
[20:13] <_sev> criezy: I'd rather not touch it during the active development
[20:13] <criezy> OK. I understand.
[20:13] <_sev> and I agree, it is annoying
[20:16] <criezy> And that crash in the cloud connection wizard was me playing the dumb user :P
[20:16] <criezy> I guess I will fix the crash anyway as I would expect I am not the only idiot in the world.
[20:17] <_sev> criezy: yes, we need additional tests and eyes on the code
[20:17] <_sev> criezy: thanks
[20:17] <wjp> how do I call bison for that file?
[20:17] <wjp> because I'm wondering if it's simply the definition of yyerror in the .y file
[20:18] <wjp> (might just have to change that to take const char*)
[20:19] <_sev> wjp: make director-grammar
[20:20] <wjp> ah
[20:20] <wjp> silly me for grepping for bison commands in the lingo subdir...
[20:20] <wjp> but that fixes it, yes
[20:21] <_sev> oh
[20:21] <_sev> cool
[20:21] <wjp> could I ask you to do it? I have a different bison installed, so it's causing a huge diff
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[20:21] <_sev> sure. what to do?
[20:21] <wjp> lingo-gr.y line 61
[20:21] <wjp> just replace the char *s by const char *s
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[20:24] <_sev> ok, on it
[20:24] <_sev> what I am particularly annoyed is that nullptr is an object on Mac OS X
[20:24] <_sev> which spits out 'requires global constructor' warnings
[20:25] <wjp> really? argh
[20:25] <criezy> Yes really.
[20:25] <criezy> And I am verry annoyed with that one as well...
[20:27] <criezy> _sev: when trying to connect to DropBox I get "This app has reached its user limit. Contact the app developer and ask them to use the Dropbox API App Console to increase their app's user limit."
[20:27] <_sev> criezy: that is because we need to regenerate the key
[20:28] <_sev> criezy: so far we were using temporary one which expires in 30 days or os
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[20:29] <GitHub7> [scummvm] sev- pushed 1 new commit to master: https://git.io/viJhK
[20:29] <GitHub7> scummvm/master f57fa7c Eugene Sandulenko: DIRECTOR: Lingo: Fix warning. Thanks to wjp.
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[20:29] <wjp> thanks
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[20:38] <GitHub152> [scummvm] criezy pushed 4 new commits to master: https://git.io/viUeJ
[20:38] <GitHub152> scummvm/master 89ff116 Thierry Crozat: CONFIGURE: Fix missing space in message when checking for cloud support
[20:38] <GitHub152> scummvm/master 7edc968 Thierry Crozat: CLOUD: Fix crash when trying to connect without entering a code first
[20:38] <GitHub152> scummvm/master 1c0e4e8 Thierry Crozat: CLOUD: Disable the connect button initially as the code is empty...
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[20:43] <snover> Strangerke: lots of twitterers, you say.
[20:44] <t0by> lots of twits!
[20:46] Action: waltervn is back home
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[20:50] <m_kiewitz> waltervn: horray
[20:50] <ScummBot> Port build status changed with 9b6bbeb9: Success: master-mingw-w32, master-ps3
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[21:11] <ScummBot> Port build status changed with 9b6bbeb9: Success: master-mingw-w64, master-mingw-w64-cplusplus11
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[21:16] <GitHub85> [scummvm] sev- pushed 1 new commit to master: https://git.io/viUka
[21:16] <GitHub85> scummvm/master f6c29ee Eugene Sandulenko: FULLPIPE: Fix jumping on Map
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[21:27] <GitHub49> [scummvm] sev- pushed 17 new commits to master: https://git.io/viUtB
[21:27] <GitHub49> scummvm/master 7ac4bdd Alexander Tkachev: HE: Add Moonbase Net dummy
[21:27] <GitHub49> scummvm/master 4df16d6 Alexander Tkachev: HE: Add Moonbase logic ops stubs...
[21:27] <GitHub49> scummvm/master aafc1ba Alexander Tkachev: HE: Add net_defines.h and a few stubs updates...
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[21:41] <GitHub135> [scummvm] sev- pushed 1 new commit to master: https://git.io/viUmN
[21:41] <GitHub135> scummvm/master 46316fd Retro-Junk: FULLPIPE: Fix length calculation in AniHandler::getNumCycles
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[21:52] <m_kiewitz> ha, i got it. Larry 5 credits look fine now
[21:53] <m_kiewitz> and now for the insane regression testing *sigh*
[22:01] <wjp> Nice :-)
[22:01] <wjp> (And good luck)
[22:01] <m_kiewitz> lol
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[00:00] --- Wed Aug 31 2016